Module 2 Activity Research
Weekly Activity Template
Qiyao Dong
Project 2
Module 2
In this module, we explored design experimentation. First, we selected cardboard boxes as our medium due to
their high malleability, allowing us to cut and assemble them into various shapes. Second, we chose projectors
to cast images onto the cardboard, combining these elements to complete the artwork. This fusion of
three-dimensional and two-dimensional visual design offers users a novel experience.
Additionally, we learned to use TouchDesigner to project images onto cardboard boxes. This professional yet
user-friendly software enabled us to successfully project sourced materials onto cardboard after observing
classroom demonstrations. Through this project, we mastered how to realize our concepts using simple materials
and professional tools, ensuring these skills will be applicable to future projects.
Workshop 1 Geurilla Prototyping I
Workshop 2 Geurilla Prototyping II
Additional Research or Workshops
Project 2
Project 2 Prototype
This is a GIF showing the placement and testing of assets on cardboard boxes. We aimed to create the sensation
of a goldfish breaking through the physical boundaries between boxes, appearing to swim freely among three
cardboard containers. This design is suitable for various modern decor applications. It aligns with our initial
concept for this piece—breaking physical boundaries through design to deliver a uniquely immersive viewing
experience for audiences.